Black Hole Room
Immersive Environment
Montreal, 2021
Conception and Direction
Kelly Nunes
Commiossioned by:
Dax Dasilva
Architect
Rebecca Taylor
Creative Production
Robot Jaguar
Touch Designer Developer
Video Concept “Rings”, “Wormhole”
Owen Kirby
Technical Direction
Patick Trudeau
Video Concept, Moition Design “Universal Origins”
Johnny Ranger, Patrick Trudeau
Sound Design, Mix Engineer
Phil Rochefort
Projection Mapping
NEST
Conception and Direction
Kelly Nunes
Commiossioned by:
Dax Dasilva
Architect
Rebecca Taylor
Creative Production
Robot Jaguar
Touch Designer Developer
Video Concept “Rings”, “Wormhole”
Owen Kirby
Technical Direction
Patick Trudeau
Video Concept, Moition Design “Universal Origins”
Johnny Ranger, Patrick Trudeau
Sound Design, Mix Engineer
Phil Rochefort
Projection Mapping
NEST
Commissioned by Dax Dasilva for his Montreal home, Black Hole Room is a permanent multi-mode installation drawing directly from the physics of black holes, and conceptually from the profound transcendent effect they play on the collective consciousness of humankind.
Black Hole Room is inspired by the Spirituality pillar of Dasilva's book Age of Union, which explores the meaning of spirituality and how it can connect us to our greater purpose in a modern world by seeking light in the darkness, exchanging fear for curiosity, and finding the potential for growth and positive change in the unknown.
5 projectors, 5.1 audio, 2 lasers, and 1 Kinect support real time, generative, and rendered video content, driven by audio input and body tracking, operated by interface controls on a tablet.
New experiences are added perennially to reflect the most recent scientific findings about the cosmos, and the role black holes play throughout.



PROCESS


























